Key art for The Grand Pavillon Hotel

The Grand Pavillon Hotel

Client / partner : The Basement Studio

Single-player 3D horror game made during my master’s degree: narrative, gameplay code and art direction supervision.

Roles

  • Developer
  • Game Designer

In the second year of my master’s degree, we had to make a game with no constraints. Starting from a story I had come up with, and after many iterations, we went with The Grand Pavillon Hotel.

Pitch. The Grand Pavillon Hotel is a single-player 3D horror game with an isometric camera. The player controls a character who, on their way home, finds themselves trapped in a twisted hotel. Mixing Darkwood’s lighting system with The Shining’s atmosphere, the character must make their way through winding corridors to escape a hotel where an infernal machine is spreading and shadows are trying to stop them…

My role

  • Wrote a narrative that fit our technical constraints (few 3D resources and little time for anything complex).
  • Programmed the game’s systems: mechanics, interactive elements, triggers and movement.
  • Supervised the art direction, helping our artists build a unique world.

This project was a real technical challenge: it was one of the first where most of the code was my responsibility, and combining an isometric camera with HDRP caused many complications. We had to rethink atmosphere and player engagement around a viewpoint very different from other games in the genre.

Video

Gallery