
Project Kinesis
Client / partner : Partnership with Cyberith
VR game designed for the Cyberith walker: level design, C# development and fast onboarding.
Roles
- Level Designer
- Developer
- Art Direction
- Narrative
In my fourth year, we were offered a project in partnership with Cyberith: making a VR game for their walker. The game had to fit the constraints of that format (movement, session length), with the goal of adding it to the platform’s catalogue.
Pitch. In Kinesis, you play a prisoner locked in a train bound for jail. Thanks to a security flaw, you manage to escape. Use your telekinetic powers to overcome the obstacles in your way before the train self-destructs…
My role
- Prepared the game’s level design around our constraints (movement is hard on the walker).
- Programmed the enemy (my first time in real production conditions) and several gameplay elements.
- Worked on how players learn the mechanics (limited time, need to understand how to play very quickly).
This project trained me in several disciplines, especially level design and C# development. My thesis, on “learning game mechanics in limited time in VR games”, let me dig deeper into in-game learning, user experience and QA, to make the first session as smooth as possible.






